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 1 
 on: Today at 02:02:08 PM 
Started by Windoze - Last post by Enabler
Awesome work! Tested on Tiger 10.4.11 G4 with logic 6.4.3

 2 
 on: Today at 01:48:10 PM 
Started by yungjoon - Last post by Enabler
I believe you use a Serial cable (Printer) from the 1st unit to the additional units to combine them as one big unit in OS9. Meaning one USB to your Mac from the first unit the rest daisy chained with the printer cable

 3 
 on: Today at 12:55:14 PM 
Started by aBc - Last post by aBc
An AI became a crypto millionaire. Now it's fighting to become a person.

From the BBC:

https://www.bbc.com/future/article/20251008-truth-terminal-the-ai-bot-that-became-a-real-life-millionaire

 4 
 on: Today at 01:18:52 AM 
Started by midiman - Last post by midiman
Hello! 8)

 5 
 on: Yesterday at 04:23:29 PM 
Started by PrepperGeek - Last post by BoloTied
Also, I was having the issue where I wasn't able to see other UT internet servers via the browser, but I was able to fix by removing the following line from UnrealTournament.ini under the "UBrowserAll" header (since unreal.epicgames.com was resolving to 0.0.0.0, I'm thinking it was preventing the found servers from being displayed):
  ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut

I've tried connecting to other version 436 servers, and while I was able to download the custom assets from each, it wouldn't get past the "Connecting" screen with the white text of the server's address, and would not show the blue "Connecting" text.

At least with directly connecting to games.macos9lives.com, it would show the "connection failed" screen after ~15 seconds of the white-text connection screen with the blue "Connecting" text shown in the lower third of the screen. The screen also flashed a red tint when the blue "Connecting" text appeared, which connecting to the other servers did not do.

I'm going to try to play with the timeout duration settings more, it's definitely an issue on my side and I feel like I'm close to figuring this out...

 6 
 on: Yesterday at 03:07:33 PM 
Started by PrepperGeek - Last post by BoloTied
Here's my transcribed log from attempting to join, I had to video it since the Message Log window can't be resized or scrolled (and please let me know if there's forum code to collapse this!):

Log: URL: Adding default option Name=BoloTied
Log: URL: Adding default option Class=BotPack.TMale2
Log: URL: Adding default option Team=1
Log: URL: Adding default option Skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Malcom
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: Browse:
games.macos9lives.com/index.unr?Name=BoloTied?Class=BotPack.TMale2?Team=1?Skin=SoldierSkin (Message Log window cuts this line off)
DevNet: TCPNetDrive constructor
Init: OT Endpoint bound
DevNet: Game client on port 49157, rate 10000
DevNet: PendingLevel received: CHALLENGE VER=436 CHALLENGE=1395102608 STATS=1
DevNet: PendingLevel received: USES GUID=(long-ass alphanumeric sequence) PKG=NexgenCC (window cuts this line off)
FLAGS=1 SIZE=19394 GEN=1 FNAME=NexgenCC.u
DevNet: PendingLevel received: USES GUID=(long-ass alphanumeric sequence)
PKG=Nexgen112N FLAGS=1 SIZE=1698534 GEN=1 FNAME=Nexgen112N.u
DevNet: PendingLevel received: USES GUID=(long-ass alphanumeric sequence)
PKG=NexgenPlus100N FLAGS=1 SIZE=579893 GEN=1 FNAME=NexgenPlus100N.u
DevNet: PendingLevel received: USES GUID=(long-ass alphanumeric sequence) PKG=MVE2h
FLAGS=1 SIZE=339128 GEN=1 FNAME=MVE2h.u
DevNet: PendingLevel received: USES GUID=(long-ass alphanumeric sequence) PKG=SpaceFX
FLAGS=1 SIZE=24842 GEN=1 REALGEN=2 FNAME=SpaceFX.utx
DevNet: PendingLevel received: USES GUID=(long-ass alphanumeric sequence) PKG=GenFX
FLAGS=1 SIZE=131061 GEN=1 REALGEN=2 FNAME=GenFX.utx
DevNet: PendingLevel received: DLMOR CLASS=Engine.ChannelDownload PARAMS=Enabled
COMPRESSION=0
DevNet: PendingLevel received: WELCOME LEVEL=MH-GiantBoss2 LONE=0
DevNet: Welcomed by server: LEVEL=MH-GiantBoss2 LONE=0
Log: FreeMem=115475K, MaxBlock=102718K
Log: LoadMap:
games.macos9lives.com/MH-giantBoss2?Name=BoloTied?Class=BotPack.TMale2?Team=1?Skin=Soldie (log window cuts off)
DevAudio: Galacy SetViewport: MacViewport0
Log: Before loading: FreeMem=115475K, MaxBlock=102718K
NetComeGo: Close TcpipConnection1 10/11/25 14:11:14
Exit: Open Transport services shut down
Log: Before Garbage: FreeMem=116158L, MaxBlock=102718K
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 36377->28043; refs: 359926
Log: After Garbage: FreeMem=117795K, MaxBlock=102718K
Log: Level is Level MH-GiantBoss2.MyLevel
Log: Bringing Level MH-GiantBoss2.MyLevel up for play (156)...
Log: Spawning new actor for Viewport MacViewport0
ScriptLog: Team1
ScriptLog: Login: BoloTied
Warning: Failed to load 'Texture SoldierSkins.blkt': Failed to find object 'Texture SoldierSkins.blkt'
ScriptLog: Failed to load SoldierSkins.blkt so load TCowMeshSkins.WarCow
Log: Possessed PlayerPawn: tcow Entry.tcow2
Init: Initialized moving brush tracker for Level MH-GiantBoxx2.MyLevel
DevAudio: Galaxy SetViewport: MacViewport0
DevMusic: Unregister music: Music utmenu23.utmenu23
Log: Forged object: got Function UnrealShare.Fly.PlayThreatening, expecting Class Engine.Texture
Log: Forged object: got Function Botpack.UT_Eightball.NormalFire.BeginState, expecting Class
Core.Class
Log: Forged object: got ObjectProperty UnrealShare.Bots.Roaming.PickDestination.N, expecting Class
Engine.Model
Log: Forged object: got Function UnrealShare.UnrealListenMenu.Destroyed, expecting Class
Engine.Texture
Log: Forged object: got Class Botpack.PlainStud, expecting Class Engine.Mesh
Log: Forged object: got IntProperty UnrealShare.ExplodingWall.NumWoodChunks, expecting Class
Engine.Texture
Log: Forged object: got BoolProperty Botpack.TeamGamePlus.bScoreTeamKills, expecting Class
Engine.Actor
ScriptWarning: MonsterHuntMonsterExtension MH-GiantBoss2.MonsterHuntMonsterExtension2 (Function Engine.Actor.BroadcastMessage:002C) Accessed None
Log: Forged object: got StructProperty Unreall.SludgeBarrel.Animate.TakeDamage.Momentum,
expecting Class Engine.Actor
Log: Forged object: got StructProperty Unreall.SludgeBarrel.Animate.TakeDamage.Momentum,
expecting Class Engine.Actor
Log: Forged object: got StructProperty Unreall.SludgeBarrel.Animate.TakeDamage.Momentum,
expecting Class Engine.Actor
Log: Forged object: got StructProperty Unreall.SludgeBarrel.Animate.TakeDamage.Momentum,
expecting Class Engine.Actor
Log: Forged object: got StructProperty Unreall.SludgeBarrel.Animate.TakeDamage.Momentum,
expecting Class Engine.Actor
Log: URL: Adding default option Name=BoloTied
Log: URL: Adding default option Class=BotPack.TMale2
Log: URL: Adding default option Team=1
Log: URL: Adding default option Skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Malcom
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: Browse:
Index.unr?failed?Name=BoloTied?Class=BotPack.TMale2?Team=1?Skin=SoldierSkins.blkt?Face=Soldie (log window cuts this line off)
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level MH-GiantBoss2.MyLevel
Log: Spawning new actor for Viewport MacViewport0
ScriptLog: Team 1
ScriptLog: Login: BoloTied
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport:MacViewport0

 7 
 on: Yesterday at 02:17:24 PM 
Started by PrepperGeek - Last post by BoloTied
I found out how to show the log Message Window - from the UT main menu, click the Fullscreen/Windowed button in the upper-right corner of the screen to set the game into windowed mode, then select "Show Log" from the main menu's Tools menubar. The Message Log window should appear somewhere.

I'll try to transcribe my log of connecting to the games.macos9lives.com server, since it's not letting me copy/paste from the log for some reason.

 8 
 on: Yesterday at 01:58:36 PM 
Started by trifonic - Last post by Knezzen
Welcome back! :)

 9 
 on: Yesterday at 01:58:20 PM 
Started by PrepperGeek - Last post by Knezzen
Hm.... I'll have a look

 10 
 on: Yesterday at 12:53:26 PM 
Started by PrepperGeek - Last post by BoloTied
I just tried connecting to the games.macos9lives.com server with version 436 and got "Connection Failed" after about 15 seconds of it showing the "Connecting" screen.

I've also followed the steps on the 333networks page, and was able to download the custom Unreal assets through the games.macos9lives.com server in UT (I forget which ones it said, but there were a few and they all transferred successfully).

It seems to get almost all the way to succesful connection before I get the "Connection Failed" screen. It's not giving me any logs (no files in the Logs folder and the "Show Log" option from the UT main menu does nothing) so I'm not sure where it's failing. I've tried increasing the networking timeouts on my end, but so far no dice.

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