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 61 
 on: December 10, 2025, 07:20:13 AM 
Started by Jubadub - Last post by ssp3
In my case, first I tried using the latest Python 3.13.9 both from Windows 7 (bad idea due to resource fork loss) and macOS 10.14.6 Mojave, but neither worked: it seems like that version of Python was just too new. I then retried with Python 3.8.10 instead (which I chose thinking it might be more period-appropriate for the script's age) on Mojave, which worked flawlessly.
FYI. I use one specific software for programming HAM radios that relies heavily on Python. The consensus there is that one has to use nothing newer than Python 3.10, because later versions have bugs/compatibility problems.
I'm using MacPorts version 3.10.5 on Yosemite.

As to the mouse and sound issues, did you try to zap PRAM, remove battery and also press the CUDA button? Is everything OK after these procedures too?

EDIT. Another question. Does your ROM file have ATI Via driver integrated into it?

 62 
 on: December 09, 2025, 11:55:42 AM 
Started by Jubadub - Last post by smilesdavis
you guys rock, cant waint for the installer for the rest of us

 63 
 on: December 09, 2025, 07:26:29 AM 
Started by Jubadub - Last post by davecom
Exciting development. It sounds like we're getting near to a v10 of the mini CD.

 64 
 on: December 08, 2025, 09:54:57 PM 
Started by Jubadub - Last post by Jubadub
I'm afraid I can confirm, at least on a 1.5Ghz Mac Mini, the mouse freezing issue is still there. Oh well :-)

Y'know, I have to comment on this again: by now I must have rebooted the mini from 50 to 100 times since the new ROM, and the mouse freeze glitch bug did not happen even once.

But I think I'm closer to understanding what's going on: @fergycool, if you can and are willing to try, assuming from now on you only use the 10.2.1 ROM for the mini, can you zap the NVRAM and then see if you ever get it ever again?

Basically, something BIZARRE happened when I was using Mac OS 9.2.2 recently, which made many pieces click together: I got System Sounds and FULL volume control e.g. on the Control Strip for me to adjust on the mini. "Suddenly". This is completely unprecedented to ALL of us Mac OS users on the mini.

I go through the findings a bit more in detail on this post. (Recommended read for any Mac OS 9.2.2 user on the mini.)

This is / these are a bizarre and unexpected positive side-effect of this project (or of the stock 10.2.1 ROM itself once it has the mini patches). But I very much welcome it!

 65 
 on: December 08, 2025, 05:39:27 PM 
Started by ssp3 - Last post by smilesdavis
metric halo channelstrip is on every track of mine since ages. all their other stuff especially their recent collab with rick "make believe" i do not like.


 66 
 on: December 08, 2025, 01:26:32 PM 
Started by ssp3 - Last post by IIO
Top five for best customer support:

    Metric Halo


why i am not suprised.

 67 
 on: December 08, 2025, 12:54:08 PM 
Started by Jubadub - Last post by IIO
i would never try to patch a system releated file while it is beeing loaded, it seems more safe to patch a copy, then switch files, then reboot.

 68 
 on: December 08, 2025, 11:31:20 AM 
Started by darthnVader - Last post by darthnVader
It's OK because in the long run, I decided a long time ago to use the VMs available in QEMU, Virtual Box, Parallels, etc to create various virtual DAWS that work with the system emulated drivers (NOT a hardware interface), just to load old projects and export files.  You can playback projects, with some lag, but editing is out of the question.

I mean we will see what we can do here as far as an emulated G4 system in Qemu with PCI Passthrough of the 2496. I should have the card this week and start work on it, the real hangup is how slow the FPU is in emu-system-ppc vs the real G4's. Any realtime processing on the CPU is going to hammer the FPU and that's our weak point, but I can speed it up.

I already implemented Hard Float and that speeds things up, but we can offload FPU calls to SSE in x86 hosts as that is what Apple did with Rosetta I when people wanted to use PPC versions of Logic and such on x86, and that works pretty well, or it worked well enough at the time.
 

 69 
 on: December 08, 2025, 10:06:46 AM 
Started by darthnVader - Last post by DieHard
It's OK because in the long run, I decided a long time ago to use the VMs available in QEMU, Virtual Box, Parallels, etc to create various virtual DAWS that work with the system emulated drivers (NOT a hardware interface), just to load old projects and export files.  You can playback projects, with some lag, but editing is out of the question.

 70 
 on: December 08, 2025, 09:16:53 AM 
Started by Zaspath - Last post by Zaspath
System: G4 MDD (2003 1.25Ghz FW400)

Firstly, I'll cover my mad-cap plan... I wanted to have both a PCI and AGP graphics card inserted so that I could get full acceleration in both 10.4 and 9.2.2 just by switching VGA cables between the two cards (probably with a VGA switch, yet to test that part).

The x800 Pro AGP (converted Fire GL3, reduced 64kb rom) giving acceleration in 10.4 and a converted 9250 PCI (128kb TOME rom, hacked drivers) giving acceleration in 9.2.2, I'd heard of a few people doing this so thought it would be worth a go.

This is kind of working, BUT in 9.2.2, it still detects the AGP card as a basic adaptor, meaning I end up with 3 monitors being found, the third being the PCI card (I guess AGP has priority with 2 DVI ports, not sure). OS X seems to behave a lot better well with it, not making everything active.

Within 9.2.2, this causes problems in various games, some have acceleration some won't even start. Is there a way to disable multi-monitor support in 9.2.2 or disable the AGP card in 9.2.2? Could this be connected with still having a reduced 64KB rom on the X800?

I hope this makes sense!

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