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Author Topic: possible to decompile cvgs?  (Read 148930 times)

snes1423

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possible to decompile cvgs?
« on: July 01, 2024, 02:40:44 PM »

so does anybody remember Connectix Virtual Game Station? it would be nice to have full compatibility with PS1 titles (would love to see FFIX and FFVI running myself) i would think you would have to decompile it am i right? is it even possible in 2024?
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DrNo7

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Re: possible to decompile cvgs?
« Reply #1 on: July 01, 2024, 09:35:20 PM »

Hi snes1423,

It is true the official compatibility list is not covering every game in the PS1 library but the introduction says that other games may work:
https://web.archive.org/web/20020602010334/http://www.connectix.com/products/cvgs_rgl.html

So it could be interesting to use this thread to log which game has troubles and what are the exact symptoms (crash, glitches, ...).

However, except if it is a trivial adjustment, it may be "simpler" to port an opensource PS1 emulator with a better compatibility list than poke in the dark with VGS where no sources are available.
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snes1423

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Re: possible to decompile cvgs?
« Reply #2 on: July 02, 2024, 04:40:16 AM »

interesting point has anyone tried to port ePSXe in the past version 1.6.0 runs like a dream on a latitude c600 with a 8MB videocard and there is opengl support and its open source
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