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 51 
 on: August 10, 2026, 07:11:52 AM 
Started by UnexpectedBomb - Last post by UnexpectedBomb
Unfortunately, I'm getting a 404 GitHub page error. Perhaps the repository is not yet publicly-visible?

My fault, I thought I had set the repo to public but it was still private, as you guessed. Try now.

This scenario was interesting to me, and thankfully it did not require any major overhauls. If it doesn't work, I'll get my hands on a cheap mixed-mode disc (probably Orcs & Humans, to be safe) and really get to the bottom of it.

 52 
 on: August 10, 2026, 03:46:45 AM 
Started by smilesdavis - Last post by Jubadub
Thanks for sharing all this, @smilesdavis, fascinating tale.

About making Garden uploads, it's pretty simple, just be logged in and then click on "Edit this page":



Then scroll down a bit to the downloads, and click on the "Add another item" button:



A new field will appear. Click on the "Browse..." button for it, and select your file.

Once that is done, just scroll aaall the way to the bottom of the page and click on the "Save" button.

And that's it!

 53 
 on: August 10, 2026, 03:38:25 AM 
Started by UnexpectedBomb - Last post by Jubadub
I just hope someday it can be figured out.

Try this: https://github.com/UnexpectedBomb/MacOS9-CD-Audio-Redirector

Wow, that was fast, thanks!

Unfortunately, I'm getting a 404 GitHub page error. Perhaps the repository is not yet publicly-visible?

 54 
 on: August 09, 2026, 01:55:28 PM 
Started by smilesdavis - Last post by smilesdavis
Production I.G – Ghost in the Shell: Stand Alone Complex (2002) – Studio 9 & Related Production Tools

Key Technological Milestones

Early Digital Integration – Ghost in the Shell (1995)

Production I.G’s Ghost in the Shell was one of the major early anime productions to combine traditional hand-drawn cel animation with digital compositing and CGI. Computer-generated elements such as the thermo-optical camouflage effects, optical displays and wireframe city imagery were integrated with conventionally animated material as part of an increasingly digital post-production workflow.

The Move to a Fully Digital Pipeline – Blood: The Last Vampire (2000)

Blood: The Last Vampire represented a major transition for Production I.G toward an entirely digital animation pipeline. Physical painted cels were replaced by digital ink-and-paint, with CELSYS RETAS used as one of the central animation-production tools, while compositing and effects work increasingly relied on software such as Adobe After Effects.

Advanced 2D/3D Integration – Ghost in the Shell: Stand Alone Complex / Innocence (2002–2004)

With Ghost in the Shell: Stand Alone Complex, Production I.G further refined the integration of 3D CG into predominantly 2D animation. Vehicles, mechanical objects and characters such as the Tachikomas could be constructed and animated in 3D and then composited into hand-drawn scenes.

Ghost in the Shell 2: Innocence (2004) pushed this hybrid approach considerably further, combining traditional character animation with elaborate CG environments, complex camera movement and highly detailed digital compositing. Sequences such as the parade are particularly good examples of how far Production I.G’s digital production methods had developed by this point.

RETAS!

RETAS! became one of the standard digital animation-production systems used throughout the Japanese animation industry during this period. Thankfully, a PowerPC Mac version has been preserved on Macintosh Garden:

RETAS!PRO / RETAS! Infinity v5.5 for Mac

This version is particularly interesting for us because it still runs on classic Mac OS / Mac OS 9-era PowerPC hardware.

I have also attached the plug-ins for this version here, since I currently have no idea how to contribute files directly to Macintosh Garden.

For an idea of what the RETAS workflow looked like, here is a video demonstrating a later Mac OS X version:

YouTube – RETAS demonstration

CELSYS later marketed the HD-generation system as RETAS!PRO HD.

For anyone interested in reconstructing an early-2000s Japanese digital animation workstation, RETAS is therefore one of the key pieces of software to preserve and investigate.

 55 
 on: August 09, 2026, 12:12:40 PM 
Started by jjuran - Last post by joeykork
This restored sound in Shufflepuck Café for me on OS 9.2, great work!

 56 
 on: August 09, 2026, 12:03:46 PM 
Started by smilesdavis - Last post by smilesdavis
https://web.archive.org/web/20010414043512fw_/http://www.gadgetlabs.com/ftp/w824mac225.hqx

initially shipped in 1999 with windows only drivers like so many but did get Mac ASIO drivers that sadly did not survive.
i got myself a wave/8:24 and i am now looking for the mac driver

 57 
 on: August 07, 2026, 12:48:23 PM 
Started by UnexpectedBomb - Last post by UnexpectedBomb
I just hope someday it can be figured out.

Try this: https://github.com/UnexpectedBomb/MacOS9-CD-Audio-Redirector

 58 
 on: August 07, 2026, 09:40:22 AM 
Started by UnexpectedBomb - Last post by ssp3
No, that's from my tests of various FireWire enclosures. Use search if interested.

The software is part of one of these packages: https://macintoshgarden.org/author/intech-software-corporation

P.S. I'm not sure if it will recognize USB drives, but give it a try.

 59 
 on: August 07, 2026, 09:13:03 AM 
Started by UnexpectedBomb - Last post by UnexpectedBomb
dont worry, i´ve put your stuff in our hotline last week. ;)

Perfect! Thank you for doing that.

 60 
 on: August 07, 2026, 09:10:01 AM 
Started by UnexpectedBomb - Last post by UnexpectedBomb
Before you commit changes, you may wish to test your USB 2.0 hack and data transfer integrity with Intech's Integrity utility.

I'm having a hard time finding that app anywhere online for OS 9, where can I download it? Also, I hope that is not a direct screenshot from using this USB stack.... 140 errors....  :(

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