I have been trying to copy the data to files as data fork data using hexedit. I have found that resedit doesn't always want to copy the whole resource because in hex form the data is greater than 32000 bytes, or so resedit thinks. An example is one csnd resource that is 18017 bytes. Apparently, the hex editor sees it as 36034 bytes (2 bytes for each hex character). So, I copy it in sections and paste it into a hexedit document and then save that document. That's as far as I can get. I'm not sure what file creator or type to give it, so I leave it at whatever hexedit's default is. I tried using sfil and MOVR, but the system thinks the file is damaged, and I have no idea how to decompress it to get the sound file out of it. The image files are in a resource named BRGR. I know they are images because they are wall textures, but I have no idea what format they are in, and only know that they are LZSS compressed. I tried copying the raw data to a PICT resource, but resedit says the resource is not valid (or something like that). The game itself decompresses the resources as it uses them, but I have no idea how it does it. I'm not much of a hacker, so figuring this stuff out is next to impossible for me without some expert guidance.