Author Topic: Curtis Roads supercollider files problem  (Read 5505 times)

Offline sleestack808

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Curtis Roads supercollider files problem
« on: December 25, 2019, 06:15:45 PM »
I have a zip file Roads gave me a while back. Lots of supercollider 1 software he wrote, But the file associations are messed up. They do not identify with supercollider one. Something has been lost. Can anyone work this out

here is the zip;

https://filebin.net/ijhlqiu7x3r6l8z3

Offline IIO

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Re: Curtis Roads supercollider files problem
« Reply #1 on: December 26, 2019, 02:51:17 AM »
did you already try both OSX and OS9?

otherwise i might have the files, too.
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Offline IIO

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Re: Curtis Roads supercollider files problem
« Reply #2 on: December 26, 2019, 03:23:15 AM »
so, i am in OS9 now.

the executable is okay, just the files are not.

as i dont find it in my collection i would just fix i for you - but it is SC1, which doesnt use the same type/creator code as SC2. :)

if you could ul a single non-corrupt script ...
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Offline IIO

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Re: Curtis Roads supercollider files problem
« Reply #3 on: December 26, 2019, 03:55:55 AM »
i think i fixed all.

the example file in /audio shows up as sounddesinger, but is aifc, dont worry.

pls test and report. main focus on the files i marked with a labelcolor (.param)
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Offline sleestack808

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Re: Curtis Roads supercollider files problem
« Reply #4 on: December 26, 2019, 09:46:21 PM »
thanks sooo much. it worked.!

Offline sleestack808

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Re: Curtis Roads supercollider files problem
« Reply #5 on: December 31, 2019, 01:42:34 PM »
How did you fix these files?

I have another one.
This is the max object of sc1. Mainly interested in Pyrite doc, Which is the only one that doesn't open in max. Ive looked at it in some text apps, and I can see its basically an sc1 manual.
But its full of junk text cause the right app isn't opening it.

https://filebin.net/apjr180o11qtcc1q

Offline IIO

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Re: Curtis Roads supercollider files problem
« Reply #6 on: January 01, 2020, 12:32:22 AM »
changing the creator code was enough.

i wasnt sure first, because SC2 files have 4 forks (including RMAP and a data fork), but the other two are just the text formatting settings - and SC1 do not even have those.

for audio files i also had to find out their type first to make sure everything fits.

do you have a HD full of this stuff? then you should be given the right tools for it.
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Offline IIO

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Re: Curtis Roads supercollider files problem
« Reply #7 on: January 01, 2020, 12:33:51 AM »
SC1 is so much different from SC2, i can hardly read it. i have never used [pyrite] for the same reason (started max in 2001)
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Offline IIO

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Re: Curtis Roads supercollider files problem
« Reply #8 on: January 01, 2020, 12:40:52 AM »
max externals do need the right creator code only for load-by-doubleclicking.

which is a useful function to find out if something will work in pre-PPC or in max 3 only - or who is the author of it.
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Offline sleestack808

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Re: Curtis Roads supercollider files problem
« Reply #9 on: January 01, 2020, 02:06:17 PM »
No, I just searched the web. Roads gave me that first file.

Is there a way to open the file Pyrite doc did anyone look at it? All the others open in max.

SC1 is way easier than sc2 or 3. Less options, but I like to pull the bit rate way down. I like how the wavetables and envelopes have there own edit window. Its fun

Offline sleestack808

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Re: Curtis Roads supercollider files problem
« Reply #10 on: January 01, 2020, 02:10:12 PM »
Im able to open it in textedit in osx. Just some gobbly textat the end.

Offline IIO

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Re: Curtis Roads supercollider files problem
« Reply #11 on: January 01, 2020, 02:44:29 PM »
i will ul an updated version of the externals collection tomorrow.
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Offline sleestack808

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Re: Curtis Roads supercollider files problem
« Reply #12 on: January 02, 2020, 12:53:23 PM »
thank you!

Offline IIO

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Re: Curtis Roads supercollider files problem
« Reply #13 on: January 04, 2020, 11:35:32 AM »
...
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Offline sleestack808

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Re: Curtis Roads supercollider files problem
« Reply #14 on: January 08, 2020, 09:50:18 PM »
Thank you again everybody

Offline johunsucker901

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Re: Curtis Roads supercollider files problem
« Reply #15 on: October 15, 2022, 07:16:17 AM »
I know this post is old but does anyone mind posting a new link to these patches?

Offline robespierre

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Re: Curtis Roads supercollider files problem
« Reply #16 on: October 15, 2022, 08:54:16 AM »
I know this post is old but does anyone mind posting a new link to these patches?
Did you check the attachment in Post #3?

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Offline johunsucker901

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Re: Curtis Roads supercollider files problem
« Reply #17 on: October 15, 2022, 04:53:01 PM »
Oh whoops, you can’t see the attachments without being logged in! My bad. Thanks

Offline sleestack808

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Re: Curtis Roads supercollider files problem
« Reply #18 on: October 28, 2023, 01:24:09 PM »
Here you go. It works