Author Topic: radeon 7500 AGP (mac edition - ADC + VGA)  (Read 1244 times)


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radeon 7500 AGP (mac edition - ADC + VGA)
« on: April 20, 2015, 12:57:40 PM »

cant beleive they even still have any of these for sale!!
originally they shipped bundled with an ADC to DVI adapter

Radeon™ 7500
Mac Edition
Mac / ADC / VGA / AGP
Graphics Acceleration for the Power Mac G4
Powerful 3D Graphics Performance
Powered by the Radeon™ 7500 GPU and 32MB DDR memory for advanced 3D graphics, the Radeon™ 7500 delivers immersive, realistic 32-bit color graphics in both Mac® OS X and Mac® OS 9 with exceptional performance. Featuring rapid acceleration of graphics-intense OpenGL®, QuickDraw® 3D and RAVE® applications, the Radeon™ 7500 supports high-resolution 3D gaming up to 2048x1536.

The CHARISMA ENGINE™ supports full Transformation, Clipping and Lighting (T&L) at 40 million triangles/second peak processing capability, while PIXEL TAPESTRY™, the RADEON™ 7500 rendering engine, powers an incredible 1.6 gigatexels/second for fast fill rates in 32-bit at high resolutions.
Industry-Leading DVD Playback
VIDEO IMMERSION™ technology allows for quality motion video and text while at the same time processing full-frame rate, full-screen DVDs. Motion compensation and iDCT acceleration allow for DVD decoding with minimum CPU usage
Flexible Dual Monitor Support
Features support for dual DAC (digital-to-analog converter) at 350MHz for dual independent display support at maximum resolutions, and includes integrated TMDS transmitter with ratiometric expander for Apple's digital flat panel.

    OpenGL 1.4 Support
    High-performance 3D graphics acceleration
    Dual monitor support
    HYPER™ Z increases graphics memory bandwidth
    VIDEO IMMERSION™ for industry-leading DVD playback
    High-resolution 3D graphics up to 2048x1536
    OWC 1 Year Limited Warranty

3D Acceleration Features

    HYPER Z™ technology
    PIXEL TAPESTRY™ architecture
    VIDEO IMMERSION™ technology
    Twin Cache Architecture
    Integrated Transformation, Clipping and Lighting
    SuperScalar Rendering
    Single-Pass Multi-Texturing
    True Color Rendering
    Triangle Setup Engine
    Texture Cache
    Bilinear/Trilinear Filtering
    Texture Compositing
    Specular Highlights
    Perspectively Correct Texture Mapping
    Z-Buffering and Double-Buffering
    Emboss, Dot Product 3 and Environment bump mapping
    Spherical, Dual-Paraboloid and Cubic environment mapping
    Fog effects, texture lighting, video textures, reflections, shadows, spotlights, LOD biasing and texture morphing