Classic Mac OS Software (Discussions on Applications) > Video Capturing & Editing Software

Final Cut Pro 3.0

(1/7) > >>


--- Quote ---Final Cut Pro 3 is the only professional nonlinear editor available that lets you work in the entire range of professional editing formats — from DV to SD and HD — within the same affordable application. Final Cut Pro 3 allows you to seamlessly work in different modes — like editing, effects and trimming modes for example. And with Final Cut Pro’s G4 realtime effects, you don’t need PCI hardware to preview transitions and effects in realtime.

This video editing powerhouse harnesses the G4 Velocity Engine to deliver breakthrough new capabilities — including the ability to preview effects and transitions in realtime without additional PCI hardware. And it’s now available for the world’s most advanced operating system, Mac OS X.

Final Cut Pro 3 gives you the benefits of the industry’s first out-of-the-box, realtime effects architecture — without the obvious drawbacks of rigid proprietary systems that can cost tens of thousands of dollars more. With Final Cut Pro 3, wipes, dissolves and color correction happen in G4 realtime when using DV and OfflineRT — Apple’s revolutionary new offline format that lets your Power Mac G4 or Titanium PowerBook G4 hold up to five times as much footage as it can with DV — with no PCI card required.
--- End quote ---

--- Quote ---You can capture and transcode DV footage to OfflineRT using a simple FireWire connection. The first native offline format available for DV, (it can also be used by editors working with standard definition or high definition formats) OfflineRT is perfect for editing on the run, providing over 40 minutes of video per gigabyte of hard disk space. This means you can carry around massive amounts of timecode-accurate video — storing more than 24 hours worth of footage on a PowerBook G4’s 48GB internal hard drive — that you can reconnect to the original source material whenever you’re ready, without having to resort to special external storage solutions.
--- End quote ---

--- Quote ---Final Cut Pro 3 leverages the power of the G4 Velocity Engine to deliver dual-stream, realtime effects such as cross-dissolves, titles and color correction. The number and complexity of G4 realtime effects scale as processing power increases — install the software on a 800MHz dual processor Power Mac G4, for instance, and you’ll be ready for almost anything — but because Final Cut Pro 3 has no add-in hardware requirements, even editors using it on a PowerBook G4 have access to true realtime effects playback.

And whether you’re working on a Power Mac G4 system at a dedicated edit bay or on a PowerBook G4 out on the road, the combination of Apple’s G4 firepower, Mac OS ease-of-use and the astonishing depth and sheer versatility of the Final Cut Pro 3 toolset makes this a compelling value proposition.
--- End quote ---

--- Quote ---Capture audio directly to your timeline
Final Cut Pro 3 features a new Voice Over tool that works with the microphone built into your PowerBook G4, so you can capture audio directly to the timeline for quick scratch tracks and voice-over work right in the field. And Final Cut Pro can export to Open Media Framework (OMF) audio which means that you can use the best audio mixing tools and talents in the business.

--- End quote ---

--- Quote ---Final Cut Pro 3 requires Mac OS X v10.1.1 or Mac OS 9.2.2, a Macintosh computer with a 300MHz or faster PowerPC G3 or G4 processor with built-in FireWire, 256MB of RAM (384MB recommended for G4 realtime effects), and 40MB of available disk space for installation. Actual SRP for Final Cut Pro 3 is $999. 500 MHz or faster single or dual processor Power Mac G4 or PowerBook G4 required for G4 real-time effects. 667-MHz PowerBook G4 required for mobile G4 real-time effects in DV format. SD and HD editing requires a Power Mac G4 and third-party capture card.

--- End quote ---


A Brief History of Final Cut Pro

--- Quote ---Randy Ubillos created the first three versions of Adobe Premiere, the first popular digital video editing application.[5] Before version 5 was released, Ubillos' group was hired by Macromedia to create KeyGrip, built from the ground up as a more professional video-editing program based on Apple QuickTime. Macromedia could not release the product without causing its partner Truevision some issues with Microsoft, as KeyGrip was, in part, based on technology from Microsoft licensed to Truevision and then in turn to Macromedia. The terms of the IP licensing deal stated that it was not to be used in conjunction with QuickTime. Thus, Macromedia was forced to keep the product off the market until a solution could be found. At the same time, the company decided to focus more on applications that would support the web, so they sought to find a buyer for their non-web applications, including KeyGrip, which by 1998 was renamed Final Cut.

Final Cut was shown in private room demonstrations as a 0.9 alpha at the National Association of Broadcasters (NAB) exposition in 1998 after Macromedia pulled out of the main show floor. At the demonstration, both Mac and Windows versions were shown. The Mac version was working with a Truevision RTX dual stream real time card with limited real time effects. When no purchaser could be found, Apple purchased the team as a defensive move. When Apple could not find a buyer in turn, it continued development work, focusing on adding FireWire/DV support and introduced Final Cut Pro at NAB 1999.

In order that Final Cut Pro would be supported from the beginning with third-party self-paced and instructor-led training, Apple worked with, who released a training disc called "Final Cut Pro PowerStart" at NAB on the day Final Cut Pro was released. Apple worked with to host hundreds of free and paid Final Cut Pro seminars and workshops in 60 cities in the U.S., Canada and other countries over the following years, a strategy that some feel fundamentally contributed to Final Cut Pro's early awareness in the marketplace and rise in market share.
--- End quote ---

--- Quote ---Final Cut Pro benefited from the relative maturity of QuickTime and its native support for then-new DV cameras connected with FireWire (IEEE1394).

The first fully Broadcast quality, Worldwide Distributed TV show produced on Final Cut Pro was 2000's WOW! Women of Wrestling, using the Pinnacle CinéWave uncompressed video card. The Oxygen Network was a beta site for Final Cut Pro in late 1999 through network launch in early 2000. Shows like ShE-Commerce were cut using FCP.

In late 2001, the studio motion picture The Rules of Attraction was edited on beta versions of Final Cut Pro 3, proving to the film industry that successful 3:2 pulldown matchback to 24fps could be achieved with a "consumer" off-the-shelf product.[7] Roger Avary, the film's director became the spokesperson for Final Cut Pro, appearing in print advertisements worldwide. His advocacy of the product gave confidence to mainstream editors such as Walter Murch, that the product was ready for "prime time."

In August 2002, the application won a Primetime Emmy Engineering Award for its impact on the television industry
--- End quote ---

Tricks on the Wall for Final Cut Pro:

--- Quote --- The different Mac's gets the following cpuclass tags:

CPU speed 0: If you got a G3 or a G4 below 550.

CPU speed 1: If you got a single G4 550 or above.

CPU speed 2: If you got a single G4 667 or above.

CPU speed 3: If your G4 is 500 and above AND your L2+L3 cache is 1 meg or above. If you got a single G4 733 or above. If you got more than 2 G4 Cpu's.

CPU speed 4: If there is more than 2 G4 Cpu's which run at, or above, 800 mHz.

CPU speed 42: For unlimited FX, only included for testing purposes.
--- End quote ---

Final Cut behaves differently when you have an old/slow machine. On the article of XLR8your mac a G4 450 dual user change things to be from here

To here

Green bar over timeline means run in real-time and no need to render

--- Quote ---"DISCLAIMER:
The script is just a modified version of Apples own script which were already in FCP3, there is no magic involved!

It will not make FCP3 any faster at rendering!
It will not make your computer any more powerfull!
It might not even work on your machine reliable and possibly not at all!
It just removes the machine-check that Apple has put in the software, and thereby opens up for all the fx.

If your machine cannot handle the load it wil studder and drop frames, but it will give you a preview.
Thats why I put the old script on my site, so you can try the modified version and if it does not work, just put the old one back.

All I said was that I had success doing it, so please feel free to try it out, and if it does not work, or it gives you any problems, put the old one back!

I have received some positive e-mails, even one owning a yikes 400 mhz which now can do real-time dissolves, but with frame dropping on long dissolves!"
--- End quote ---

More tricks:

Wayback machine tutorials

Final Cut Pro: Compatible Configurations

but that info is cleaner on


Jump to 6:00 to see Steve Jobs presenting FCP 3.0 for OSX. The performance on OS9 was the same, as some Video Users have noticed everywhere.

They was showing OSX to sell it, and to show that everybody should convert.  ;D


--- Quote from: MacTron on April 15, 2015, 12:15:28 PM ---
--- Quote from: devils_advisor on April 15, 2015, 10:48:21 AM ---I believe we need to start sorting that out. There are codec's for final output and codecs to work with. Divx/xvid are final output, mpeg's the same. These codecs are harder to work with.

--- End quote ---

... well may be... it depends on the App used, if it can work with inter-frame compression or not.
For my last video works I have used MP4 videos at 1280 x 720p @ 24fps from my old Sony Ericsson Vivaz cellular and opened directly in VideoShop (without pre-rendering) edited trimmed and added transitions ( using a MP4 codec) and save to QuickTime .mov without re-rendering again. As you can imagine all the process was done in Real Time, without extra hardware needed.
Once you have the final .mov file, you can render it (or leave it as is) to the format you wish (Mpeg1/2 avi/Divx, MP4 etc...) using QuickTime Player. An hour of final video can take 15 min to an hour max. By the way, the same work in Final Cut may take from two to three hours ... That's why I don't like Final Cut it spend most of the time re-rendering ...

--- End quote ---

I think you have a misconception on what FCP does. Please, check out the 2nd YouTube video.If you give FCP the video in DV codec (or the MJPEG), with the power of a G4 it do on the fly blend of 2 (or more) videos and transitions without rendering if you have a G4 500. It allow you edit videos with easy without been rendering every transition as it was usually the way with Premiere, for example. That was the revolution.

Also, the color correction thing was awesome, because on Premiere you should be rendering it to preview.

Of course the rendering time is lost time of your life.  ;D

Every tool that allow you to avoid "re-rendering" as you say should be considered an advance.

FCP only needs one rendering once the edition is finished. Just for final output on a file.

You can still output to DV and record with a DV deck to avoid encoding (?). At least RT-Mac with FCP allows it.


[0] Message Index

[#] Next page

Go to full version